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Waxworks amiga
Waxworks amiga




waxworks amiga

I tried to keep moving east until I got to a crossroad. It is at this point that I started to notice some plants growing in the walls, like tentacles extending towards the elevator. Clicking on them showed me the option of looking at them or to try to cut them, but that option simply says that whenever I try to approach them they simply move away and then retaliate by trying to grab my arm. Exploration of the tunnel soon made me find some suspicious moving vines from the ceiling in a side tunnel to the north. In any case, I managed to quickly kill the mutant with the screwdriver without even getting a hit. I must stress that I am talking about the graphics only, because mechanically, it is not that different from other levels. The monsters are quite nightmarish and frightening, the walls of the mine don’t get too confusing or boring and there is some variety in the traps that is quite nice. I have to say I really like the graphical design of this level. A closer look at the elevator controls reveals that they have been destroyed and that the elevator is not working at all. Closer inspection reveals he has a lighter in his pocket and a screwdriver. But he is not condition to speak more than a few works, asking for a medic. The level starts in the elevator to the mine. And that’s where we come in as the good twin, a safety inspector that was sent to the mine to file a report and that ended the diabolic threat of the mutant cabbage. And so, his followers moved him to a mine to keep him safe and started bringing him people from nearby villages to grow the cult. Sadly, he didn’t read the small print as the formula had the side effect of transforming anyone who drank it into a mutant plant, and he ended as a monstruos carnivore plant incapable of moving. So, this evil twin got a formula from Beelzebub to get incredible power and made a sect with it, as people drinking the juice were enslaved to his will.






Waxworks amiga